From Start to Finish.
I woke up on August 12th at 6:22 AM, and the first thing I did was check the theme, and start thinking about my idea while I cooked breakfast and made coffee. By the time I finished eating, I was settled on the idea of a game where a ships AI directs you, and you cooperate with it. I work in 3d really really fast (I used to make daily art usually in blender). So I spent a few hours working on the ship, and pretty much had it mostly done by 11AM-12PM ish.
(heres a screenshot from 10:52 AM)
Then I coded the character controller and enemy AI till about 7. Wasted a gosh darn HOUR on a particle effect I couldn't get right. It just kept instantiating at a weird ass angle no matter what I did and.. ugh whatever. As I'm writing this I realize how I could have fixed that, but at the time I was both rushing, and hungry.. Went back to coding, made the laser sound, cooked dinner, ate. Went back to working till 12 AM, just making the level look nicer. Tried to go sleep. Laid in bed for awhile, got out of bed having realized how I could do the AI voice in audacity, did a test with that at about 12:20AM.
Woke up at 6:41 AM on Saturday. Skipped breakfast (this bit me in the ass later). Realized submission time was monday at 11 am not sunday at 11 am and felt great relief. By 7:35 AM I started working on the enemy alien model. Finished modeling/texturing/rigging at 09:27. Texturing took longer than it should have because I forgot my computer is a piece of shit that can't really handle 2048x2048 textures. By 10:20AM I had replaced the capsule enemy with the model.
(heres a screenshot from 9:19 AM just after I finished painting the character) Didn't get many progress pictures because I tend to focus pretty hard when I'm working on something.
I started refining the story a bit more at this point, but gradually was losing focus as I got more and more hungry and tired. So by 1:07PM I decided to cook and eat some breakfast. According to my records, I was back to work by 2:02PM, and I had got the menu functioning, with a very basic animated background. I spent some time refining that, and by 3:01PM I had finished the menu music.
I went to work on implementing the story ingame, and got briefly distracted making the aliens explode when you kill them. I continued to work on the story, recording voice lines and setting up events. By 8:15 PM I had most of the story done. I cooked dinner, ate, and watched TV. I tried to go to sleep at a reasonable hour, but still stayed up till 12-1AM.
August 14th 6:45 AM I woke up feeling like complete ass. I made coffee skipped breakfast like an idiot, again. Got to work a little late. I realized the alien corpses were taking a big hit on performance, so I optimized them and removed about half their polygons by 08:47 AM. by 10:15 AM I had done a couple more lines of dialogue, and story events. but like, really really struggling to focus. Took a little break. Came back to it, finished the story off. fixed a very very frustrating bug where killing the enemies on a shitty laggy computer (like my own) wouldnt trigger the next part of the story. Did little misc refinements till about 1-2, when I built the game, and uploaded the first version to Itch.io. The only things left to do were make the reactor terminal less lame, (at the time it was just two boxes), and make some combat music. I wasn't sure I would bother doing either. I felt very burnt out and done. A friend and my brother tried it, around 6 PM and gave positive feedback. After talking for a bit, I went to work making the reactor terminal, and all its screens for each phase. I actually messed up and forgot to make an image for the phase before you start it. Before the reactor core is restarting there's supposed to be a screen for when its offline. I couldn't be arsed to get back into affinity photo and make another image, and assign it, so I just put a quad with the same color as the background infront of "restarting" inside unity. This project is basically pure chaos behind the scenes fellas.
After getting the reactor terminal in, and setting up all the screens to show up when they're supposed to, I got to work making a little combat music, which I worked on till, and put in the game at about 9:30pm to 9:40 pm. My friend had told me that it was hard to aim without a crosshair, but problematically, my gun is actually offset, and shoots from a slightly offset point, so I can't just put a UI element in the middle of the screen. There are a few ways to fix this. But I was tired, and starving, so I didn't do any of them. I built the game, uploaded it again, cooked, ate, and went to bed.
I don't know if I can edit devlogs after posting. This started as a reply to a comment and got out of control, so I decided to just put it over here instead. If I can edit devlogs, I can come back and add a few more in progress screenshots I took. But I just got out of jiu jitsu class, I'm tired, hungry, and sore, and I'm gonna go eat now. Despite definitely abusing myself mentally and physically to do this, it was great fun and I'm glad I participated. Thanks for reading, thanks for (hopefully) playing, and rating. I hope you have a lovely day, or night, or whenever.
Files
Get Starship In Peril WowieJam4
Starship In Peril WowieJam4
Wowie Jam 4. Your ships AI wakes you up to deal with a problem
Status | Released |
Author | Nebulaoblivion |
Genre | Shooter |
Tags | 3D, Atmospheric, First-Person, My First Game Jam, Sci-fi, Short, Space, wowie-game-jam-4 |
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