Added a menu and settings!


Today I got the main menu in place, and an options menu with a couple of sliders to adjust look sensitivity, and FOV.

I have code in place so that guards will say things when alerting other guards. But I haven't recorded any audio for it yet. Hopefully will have some quiet time to get clean recordings tomorrow.

I may or may not have time to do more tonight. Feels like I might be able to sleep, as long as I wear earplugs.

Maybe  soon I should start working on the model for the guy we're gonna rescue. I think the current game level might be level 2 or 3 or something. I still don't think its the strongest example of level design, but I still have a lot of fun when I playtest on it, so it can't be that bad right? 

I feel like last devlog, I left myself in the morning a very clear place to get started working, which was totally awesome, but right now I'm just sleepy and very much struggling to do that so, I guess ill stop trying to come up with something.

edit: oh real quick. Something I should add is NPC barks for dead comrades. I don't want them to automagically find the player when they find a corpse, but they should acknowledge their dead friends atleast. Just some simple lines like, "whats going on here?" "there must be someone around here" "Frank... no!" "I will avenge you brother." Stuff like that.

Files

Negotiator alpha.zip Play in browser
Jun 12, 2023

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