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Negotiator
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Devlog
Released!
January 09, 2024
by
Nebulaoblivion
Negotiator is finally public! Since the last devlog, I've finished up the final level, added a boss, added a rudimentary dialogue system, some quality of life stuff, like text making it more clear whe...
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December 5th 2023
December 05, 2023
by
Nebulaoblivion
Its been awhile! I was busy working fulltime, it was necessary, to remain not homeless. I got some small things done in that time, but not enough that I felt like uploading/publishing. I currently, ha...
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July 1st, to 5th
July 05, 2023
by
Nebulaoblivion
Right after the last devlog, I got to work on the third level. I think its coming along nicely. I think I learned some important lessons from working on level 2, namely, that I shouldn't try building...
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june 27th - july 1st
July 01, 2023
by
Nebulaoblivion
Things have slowed down a fair amount since I got level 2 to a finished(probably) state. I sort of dragged my feet getting the melee AI up to speed with the ranged AI. Because the game was going to be...
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26th - 28th
June 28, 2023
by
Nebulaoblivion
Okay. Melee guy is in, and base behaviors are working for him. I do have to do a little bit of refactoring, because the project was never meant to get this complicated, and I wasn't originally going t...
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June 24th - 25th
June 26, 2023
by
Nebulaoblivion
Today I added explosive barrels, fixed a sword attack bug, introduced a new sword attack bug, and made tiny robots that run and blow themselves up on you. Fixed some sword hit problems, added a new hi...
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June22
June 24, 2023
by
Nebulaoblivion
whew. What a productive couple of days. I did a lot of expansion on the level, and then Modeled this turret for the baddies, and did a bunch of coding getting it to aim properly, and be able to switch...
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June 20-21st
June 22, 2023
by
Nebulaoblivion
Added double jump. UI updates, new menu button graphics, new crosshair. Made it so the player doesn't stand ontop of dead bodies. This produced annoying camera jerking movements when you walked on a c...
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June 17th to 19th
June 19, 2023
by
Nebulaoblivion
Okay, development hasn't slowed down these past few days, even though I haven't published a devlog in a bit. Heres new features and adjustments. Player can now crouch/sneak. Changed it so that NPCs mo...
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June 16th
June 17, 2023
by
Nebulaoblivion
Last night I finally started work on the first level. I discovered that instances in blender, count as instances in unity as well. So I made all the major parts in blender and then added additional co...
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Update June 14th
June 15, 2023
by
Nebulaoblivion
Enemies now try to find the source of lasers that hit near them. This lets the player really kind of direct npcs and change the path of the level in a more dynamic way, opening up a bit more gameplay...
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AI updates, and a new door.
June 14, 2023
by
Nebulaoblivion
Made a new door for the end of the level. not sure im happy with it, but its more door like than that box from before, hopefully. I got the AI voices now, so guards warn other guards when they find yo...
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Added a menu and settings!
June 12, 2023
by
Nebulaoblivion
Today I got the main menu in place, and an options menu with a couple of sliders to adjust look sensitivity, and FOV. I have code in place so that guards will say things when alerting other guards. Bu...
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I should make devlogs!
June 11, 2023
by
Nebulaoblivion
#first
Today I did a ton of stuff, and I've kept people up to date on that through messages and whatnot (largely one sided conversations), and I should probably be writing all that kind of stuff in a devlog!...
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