Update June 14th


Enemies now try to find the source of lasers that hit near them. This lets the player really kind of direct npcs and change the path of the level in a more dynamic way, opening up a bit more gameplay possibilities by timing kills.

Really close calls misses no longer go unnoticed by enemies.

Enemies no longer turn 180 degrees in 1 frame when the player is detected. They're still fast enough to be a threat, but its far more realistic looking.

Fixed a bug where dead bodies lying on the floor in ragdoll mode would flop up to look over at other recently deceased bodies.

Added a small jump bonus when near a wall to help vaulting. Also added wall jumping, but, disabled it as I'm not sure I liked it.  It could be really cool to add a lot of interesting movement features, but it could also maybe ruin the things I like about the game currently.

Added audio for slowed down time.

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